

Combos and synergizing become gratifying, and finding new combinations that work together for your playstyle makes the whole game a joy to play. Having only a few attacks on cooldown but different weapon types that play extremely different allows great flexibility on how you play and how you choose to use your weapons together. You can also have two weapons equipped at one time and switch between them on the fly, and this is where Victor Vran shines. Each weapon has one standard attack and two more powerful attacks on cooldown. There are no real classes, and how you play is based on your weapons more so than class abilities or powers.

One unique part of it is that you play solely as Victor Vran, who is a demon hunter. The combat in Victor Vran is solid and very well done. Although I was bored with the story and lore through the games campaign it didn’t seem to change how much fun I ended up having thanks to the action and combat. The story is nothing more than a way to give context to why you are hunting monsters. It doesn’t really have more than “go here, do this, and return to the hub.” Unfortunately nothing seems to really stick out and the plot is pretty run-of-the-mill, but thankfully the story does not effect the monster slaying. Its core gameplay is solid and it has a ton of content which will last a player days, but the biggest question is if it can compete with the big names in the genre. Victor Vran looks to cash in on this, while doing some unique things that make it stand on its own. Action RPG’s are getting big again with the likes of Diablo 3, Grim Dawn, Path of Exile, and more.
